PlaySoli

Install PlaySoli

Use your browser menu to install this app. On iPhone or iPad, open this page in Safari, tap Share, then Add to Home Screen.

Guides

What Cards Can an Ace Be Placed On in Spider Solitaire?

An Ace may go on any Two, regardless of suit, or into an empty column. It cannot go on a Three, and no lower card can be placed on the Ace.

A2A3
PlaySoli move guide: the green ✓ move is legal, the red ✗ move is not.

An Ace may go on any Two, regardless of suit, or into an empty column. It cannot go on a Three, and no lower card can be placed on the Ace. Spider uses one rule for placing on a destination and a stricter rule for moving a group. Keeping those two tests separate resolves most apparent contradictions.

Worked position

  • Legal: A♠ → 2♥; A♠ → empty column
  • Illegal: A♠ → 3♥

A♠ may be placed on 2♥ because the destination is exactly one rank higher, and it may also move into an empty column. An Ace is the lowest endpoint of a descending Spider build. It can be placed on a Two or in a space, but it cannot receive another lower card.

It cannot go on 3♥ because that skips a rank. Verify legality in three layers: the source card or tail must be available, the moving cards must be ordered correctly, and the leading card must satisfy the destination rule.

A second position

  • Destination: 4♦
  • Sequence: 3♠–2♠–A♠
  • Legal: yes

The suited group 3♠–2♠–A♠ can move onto 4♦ as one unit even though the destination suit differs. For a Spider group, every selected card must be contiguous, descending by one and in the same suit. A suit break below or inside the selection divides the stack into separate movable units.

Ace is the bottom of a descending run and cannot receive another lower card. Access, not visibility, is the key resource. A card matters when it becomes selectable and already has a legal destination; merely seeing it under another card does not improve the position.

When to change the plan

If the selected cards fail the same-suit, contiguity or destination-rank test, shorten the move to a legal tail or choose another destination. After moving A♠ / 2♥ / 3♥ / 3♠, count the suit breaks that remain.

Common mistake

Do not confuse a legal single-card placement with a legal group move. The cards around A♠ / 2♥ / 3♥ / 3♠ must pass both tests separately.

Practical check

  1. Is every selected card contiguous and in the same suit?
  2. Does the leading card fit a destination exactly one rank higher?
  3. If the destination is empty, have you kept the group rule separate from the rank rule?
  4. What suit break will remain after the move?

The rule applies in Spider 1 Suit, Spider 2 Suits and Spider 4 Suits. Suit count changes difficulty, not this move test. Re-evaluate the dependency around A♠ / 2♥ / 3♥ / 3♠ after every removal, return or newly exposed card.

Sources used

  • 1 PlaySoli implementation and editorial specification.
  • 4 Current PlaySoli product rules: Spider Solitaire One Suit.
  • 5 Current PlaySoli product rules: Spider Solitaire Two Suits.
  • 6 Current PlaySoli product rules: Spider Solitaire Four Suits.
Editorial standard

This guide distinguishes PlaySoli's current game rules from historical variants and marks disputed claims instead of presenting them as settled facts.